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网站建设江阴,赣州网站设计有哪些,利津网站建设哪家好,亚马逊跨境电商官方网站前言 Openharmony 3.1Release中存在消息通知的处理,消息通知包括系统层事件发布、消息订阅、消息投递与处理,为了开发者能够熟悉消息的处理流程,本篇文章主要介绍系统层事件发布的相关流程。 整体流程 代码流程 发布消息 { eventAction)w…

前言

Openharmony 3.1Release中存在消息通知的处理,消息通知包括系统层事件发布、消息订阅、消息投递与处理,为了开发者能够熟悉消息的处理流程,本篇文章主要介绍系统层事件发布的相关流程。

整体流程

代码流程

发布消息

{
eventAction)want.SetAction("usual.event.license.LIC_EXPIRED");
EventFwk::CommonEventPublishInfo publishInfo;CommonEventData commonData;commonData.SetWant(want);if (!CommonEventManager::PublishCommonEvent(commonData, publishInfo)) {LICENSE_LOGI("failed to publish event[%{public}d]", eventAction);return false;}return true;}

 

CommonEventManager函数处理,调用PublishCommonEvent

{CommonEventPublishInfo publishInfo;return PublishCommonEventAsUser(data, publishInfo, nullptr, UNDEFINED_USER);
}

调用PublishCommonEventAsUser

    const CommonEventPublishInfo &publishInfo, const std::shared_ptr<CommonEventSubscriber> &subscriber,const int32_t &userId)
{EVENT_LOGI("enter");return DelayedSingleton<CommonEvent>::GetInstance()->PublishCommonEventAsUser(data, publishInfo, subscriber,userId);
}

调用CommonEvent的PublishCommonEventAsUser

    const std::shared_ptr<CommonEventSubscriber> &subscriber, const int32_t &userId)
{EVENT_LOGI("enter");sptr<IRemoteObject> commonEventListener = nullptr;if (!PublishParameterCheck(data, publishInfo, subscriber, commonEventListener)) {return false;}EVENT_LOGD("before PublishCommonEvent proxy valid state is %{public}d", isProxyValid_);return commonEventProxy_->PublishCommonEvent(data, publishInfo, commonEventListener, userId);
}

CommonEventProxy调用PublishCommonEvent向服务端发送CES_PUBLISH_COMMON_EVENT消息

    const sptr<IRemoteObject> &commonEventListener, const int32_t &userId)
{EVENT_LOGD("start");MessageParcel data;MessageParcel reply;…….bool ret = SendRequest(ICommonEvent::Message::CES_PUBLISH_COMMON_EVENT, data, reply);if (ret) {ret = reply.ReadBool();}EVENT_LOGD("end");return ret;
}

服务端接收CES_PUBLISH_COMMON_EVENT消息

{if (data.ReadInterfaceToken() != GetDescriptor()) {EVENT_LOGE("local descriptor is not equal to remote");return ERR_TRANSACTION_FAILED;}switch (code) {case static_cast<uint32_t>(ICommonEvent::Message::CES_PUBLISH_COMMON_EVENT): {std::unique_ptr<CommonEventData> event(data.ReadParcelable<CommonEventData>());std::unique_ptr<CommonEventPublishInfo> publishinfo(data.ReadParcelable<CommonEventPublishInfo>());sptr<IRemoteObject> commonEventListener = nullptr;bool hasLastSubscriber = data.ReadBool();if (hasLastSubscriber) {sptr<IRemoteObject> commonEventListener = data.ReadRemoteObject();}int32_t userId = data.ReadInt32();if (!event) {EVENT_LOGE("Failed to ReadParcelable<CommonEventData>");return ERR_INVALID_VALUE;}if (!publishinfo) {EVENT_LOGE("Failed to ReadParcelable<CommonEventPublishInfo>");return ERR_INVALID_VALUE;}bool ret = PublishCommonEvent(*event, *publishinfo, commonEventListener, userId);if (!reply.WriteBool(ret)) {EVENT_LOGE("Failed to write reply ");return ERR_INVALID_VALUE;}break;}……..default:EVENT_LOGW("unknown, code = %{public}u, flags= %{public}u", code, option.GetFlags());return IPCObjectStub::OnRemoteRequest(code, data, reply, option);}return NO_ERROR;
}

调用服务端PublishCommonEvent函数

    const CommonEventPublishInfo &publishinfo, const sptr<IRemoteObject> &commonEventListener, const int32_t &userId)
{EVENT_LOGI("enter");if (!IsReady()) {return false;}return PublishCommonEventDetailed(event, publishinfo, commonEventListener, IPCSkeleton::GetCallingPid(),IPCSkeleton::GetCallingUid(),userId);
}

PublishCommonEventDetailed绑定PublishCommonEvent,然后进行事件投递

    const CommonEventPublishInfo &publishinfo, const sptr<IRemoteObject> &commonEventListener, const pid_t &pid,const uid_t &uid, const int32_t &userId)
{EVENT_LOGI("enter");struct tm recordTime = {0};if (!GetSystemCurrentTime(&recordTime)) {EVENT_LOGE("Failed to GetSystemCurrentTime");return false;}std::string bundleName = DelayedSingleton<BundleManagerHelper>::GetInstance()->GetBundleName(uid);if (DelayedSingleton<PublishManager>::GetInstance()->CheckIsFloodAttack(uid)) {EVENT_LOGE("Too many common events have been sent in a short period from %{public}s (pid = %{public}d, uid = ""%{public}d, userId = %{public}d)", bundleName.c_str(), pid, uid, userId);return false;}Security::AccessToken::AccessTokenID callerToken = IPCSkeleton::GetCallingTokenID();std::function<void()> PublishCommonEventFunc = std::bind(&InnerCommonEventManager::PublishCommonEvent,innerCommonEventManager_, event, publishinfo, commonEventListener, recordTime, pid,uid, callerToken, userId, bundleName, this);return handler_->PostTask(PublishCommonEventFunc);
}

在事件投递中调用处理InnerCommonEventManager::PublishCommonEvent

    const sptr<IRemoteObject> &commonEventListener, const struct tm &recordTime, const pid_t &pid, const uid_t &uid,const Security::AccessToken::AccessTokenID &callerToken, const int32_t &userId, const std::string &bundleName,const sptr<IRemoteObject> &service)
{EVENT_LOGI("enter %{public}s(pid = %{public}d, uid = %{public}d), event = %{public}s to userId = %{public}d",bundleName.c_str(), pid, uid, data.GetWant().GetAction().c_str(), userId);if (data.GetWant().GetAction().empty()) {EVENT_LOGE("the commonEventdata action is null");return false;}if ((!publishInfo.IsOrdered()) && (commonEventListener != nullptr)) {EVENT_LOGE("When publishing unordered events, the subscriber object is not required.");return false;}std::string action = data.GetWant().GetAction();bool isSystemEvent = DelayedSingleton<CommonEventSupport>::GetInstance()->IsSystemEvent(action);…….if (!controlPtr_) {EVENT_LOGE("CommonEventControlManager ptr is nullptr");return false;}controlPtr_->PublishCommonEvent(eventRecord, commonEventListener);…….return true;
}

默认IsOrdered是false,参数不配置调用ProcessUnorderedEvent

    const CommonEventRecord &eventRecord, const sptr<IRemoteObject> &commonEventListener)
{EVENT_LOGI("enter");bool ret = false;if (!eventRecord.publishInfo->IsOrdered()) {ret = ProcessUnorderedEvent(eventRecord);} else {ret = ProcessOrderedEvent(eventRecord, commonEventListener);}return ret;
}

无序事件处理,投递事件在hander中调用NotifyUnorderedEvent

    const CommonEventRecord &eventRecord, const std::shared_ptr<EventSubscriberRecord> &subscriberRecord)
{…….std::function<void()> innerCallback =std::bind(&CommonEventControlManager::NotifyUnorderedEvent, this, eventRecordPtr);if (eventRecord.isSystemEvent) {ret = handler_->PostImmediateTask(innerCallback);} else {ret = handler_->PostTask(innerCallback);}return ret;
}

NotifyUnorderedEvent调用NotifyEvent

{……for (auto vec : eventRecord->receivers) {size_t index = eventRecord->nextReceiver++;eventRecord->curReceiver = vec->commonEventListener;if (vec->isFreeze) {eventRecord->deliveryState[index] = OrderedEventRecord::SKIPPED;DelayedSingleton<CommonEventSubscriberManager>::GetInstance()->InsertFrozenEvents(vec, *eventRecord);} else {……if (ret == OrderedEventRecord::DELIVERED) {eventRecord->state = OrderedEventRecord::RECEIVEING;commonEventListenerProxy->NotifyEvent(*(eventRecord->commonEventData), false, eventRecord->publishInfo->IsSticky());eventRecord->state = OrderedEventRecord::RECEIVED;}}}……
}

在EventReceiveProxy::NotifyEvent函数中发送消息CES_NOTIFY_COMMON_EVENT

{……int32_t result = remote->SendRequest(static_cast<uint32_t>(IEventReceive::Message::CES_NOTIFY_COMMON_EVENT), data, reply, option);if (result != OHOS::NO_ERROR) {EVENT_LOGE("Failed to SendRequest, error code: %{public}d", result);return;}EVENT_LOGD("end");
}

服务端接收消息调用服务端NotifyEvent函数

{if (data.ReadInterfaceToken() != GetDescriptor()) {EVENT_LOGE("local descriptor is not equal to remote");return ERR_TRANSACTION_FAILED;}switch (code) {case static_cast<uint32_t>(IEventReceive::Message::CES_NOTIFY_COMMON_EVENT): {std::unique_ptr<CommonEventData> eventData(data.ReadParcelable<CommonEventData>());bool ordered = data.ReadBool();bool sticky = data.ReadBool();if (eventData == nullptr) {EVENT_LOGE("callback stub receive common event data is nullptr");return ERR_INVALID_VALUE;}NotifyEvent(*eventData, ordered, sticky);break;}default:EVENT_LOGW("event receive stub receives unknown code, code = %{public}u", code);return IPCObjectStub::OnRemoteRequest(code, data, reply, option);}return NO_ERROR;
}

服务端NotifyEvent函数,调用OnReceiveEvent

{EVENT_LOGI("enter");std::lock_guard<std::mutex> lock(mutex_);if (!IsReady()) {EVENT_LOGE("not ready");return;}std::function<void()> onReceiveEventFunc =std::bind(&CommonEventListener::OnReceiveEvent, this, commonEventData, ordered, sticky);handler_->PostTask(onReceiveEventFunc);
}

从上面我们就梳理整个系统层事件发布流程,希望对大家有所帮助。

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