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手机网站建设平台合同,网站分为哪几类,国家开发银行贷款学生在线系统,英语工作室网站怎么做采用工厂模式以面向对象的方式来封装各种设备模块&#xff0c;方便整合项目以及后期的维护和扩展 mainPro.c&#xff08;主函数&#xff09; #include <stdio.h> #include "controlDevice.h"struct Devices *pdeviceHead NULL; //设备工厂链…

采用工厂模式以面向对象的方式来封装各种设备模块,方便整合项目以及后期的维护和扩展

mainPro.c(主函数)

#include <stdio.h>
#include "controlDevice.h"struct Devices        *pdeviceHead  = NULL;         //设备工厂链表头struct Devices* findDeviceByName(struct Devices *phead,char *name)          //在设备链表中查找设备
{struct Devices *tmp = phead;if(tmp == NULL){printf("The devicesLink is NULL");return NULL;}else{while(tmp != NULL){if(strcmp(tmp->deviceName,name) == 0){return tmp;}tmp = tmp->next;}return NULL;   }}int main()
{if(wiringPiSetup()<0){//初始化wiringPi外设库printf("wiringPi Init failed\n");return -1;}//设备控制工厂初始化pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);        //将卫生灯加入设备链表pdeviceHead = addbedroomLightToDeviceLink(pdeviceHead);         //将卧室灯加入设备链表pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);      //将餐厅灯加入设备链表pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);      //将客厅灯加入设备链表pdeviceHead = addFireToDeviceLink(pdeviceHead);                 //将火灾检测加入设备链表pdeviceHead = addBeepToDeviceLink(pdeviceHead);                 //将蜂鸣器加入设备链表

controlDevice.h( 设备类)

#include <wiringPi.h>
#include <stddef.h>struct Devices
{char deviceName[128];                       //设备名字int status;                                 //状态int pinNum;                                 //引脚int (*deviceInit)(int pinNum);              //设备初始化函数指针,后面类似int (*open)(int pinNum);                    //打开设备int (*close)(int pinNum);                   //关闭设备int (*readStatus)(int pinNum);              //读取引脚状态int (*changeStatus)(int status);struct Devices *next;                       //方便链表使用的结构体指针
};struct Devices *addBathroomLightToDeviceLink(struct Devices *phead);        //卫生间灯加入设备链表声明,以下类似
struct Devices *addbedroomLightToDeviceLink(struct Devices *phead);         //卧室灯
struct Devices *addRestaurantLightToDeviceLink(struct Devices *phead);      //餐厅灯
struct Devices *addLivingroomLightToDeviceLink(struct Devices *phead);      //客厅灯
struct Devices *addFireToDeviceLink(struct Devices *phead);                 //火灾检测器
struct Devices *addBeepToDeviceLink(struct Devices *phead);                 //蜂鸣器

bathroomLight.c(浴室灯)

#include "controlDevice.h"int bathroomLightInit(int pinNum)
{pinMode(pinNum,OUTPUT);digitalWrite(pinNum,HIGH);}int bathroomLightOpen(int pinNum)
{digitalWrite(pinNum,LOW);
}int bathroomLightClose(int pinNum)
{digitalWrite(pinNum,HIGH);}int bathroomLightChangeStatus()
{//暂时不用,后面用着在完善}struct Devices bathroomLight = {.deviceName = "bathroomLight",.pinNum = 26,.deviceInit = bathroomLightInit,.open  = bathroomLightOpen,.close = bathroomLightClose,.changeStatus = bathroomLightChangeStatus,};struct Devices *addBathroomLightToDeviceLink(struct Devices *phead)		//将浴室灯加入设备链表的函数
{if(phead == NULL){return &bathroomLight;}else{bathroomLight.next=phead;phead = &bathroomLight;return phead;}}

livingroomLight.c(客厅灯)

#include "controlDevice.h"int livingroomLightInit(int pinNum)
{pinMode(pinNum,OUTPUT);//设置引脚为输出模式digitalWrite(pinNum,HIGH);}int livingroomLightOpen(int pinNum)
{digitalWrite(pinNum,LOW);
}int livingroomLightClose(int pinNum)
{digitalWrite(pinNum,HIGH);}int livingroomLightChangeStatus()
{//暂时不用,后面用着在完善}struct Devices livingroomLight = {.deviceName = "livingroomLight",.pinNum = 29,.deviceInit = livingroomLightInit,.open  = livingroomLightOpen,.close = livingroomLightClose,.changeStatus = livingroomLightChangeStatus,};struct Devices *addLivingroomLightToDeviceLink(struct Devices *phead)
{if(phead == NULL){return &livingroomLight;}else{livingroomLight.next=phead;phead = &livingroomLight;return phead;}}

restaurantLight.c(餐厅灯)

#include "controlDevice.h"int restaurantLightInit(int pinNum)
{pinMode(pinNum,OUTPUT);//设置引脚为输出模式digitalWrite(pinNum,HIGH);}int restaurantLightOpen(int pinNum)
{digitalWrite(pinNum,LOW);
}int restaurantLightClose(int pinNum)
{digitalWrite(pinNum,HIGH);}int restaurantLightChangeStatus()
{//暂时不用,后面用着在完善}struct Devices restaurantLight = {.deviceName = "restaurantLight",.pinNum = 28,.deviceInit = restaurantLightInit,.open  = restaurantLightOpen,.close = restaurantLightClose,.changeStatus = restaurantLightChangeStatus,};struct Devices *addRestaurantLightToDeviceLink(struct Devices *phead)
{if(phead == NULL){return &restaurantLight;}else{restaurantLight.next=phead;phead = &restaurantLight;return phead;}}

beedroomLight(卧室灯)

#include "controlDevice.h"int bedroomLightInit(int pinNum)
{pinMode(pinNum,OUTPUT);//设置引脚为输出模式digitalWrite(pinNum,HIGH);}int bedroomLightOpen(int pinNum)
{digitalWrite(pinNum,LOW);
}int bedroomLightClose(int pinNum)
{digitalWrite(pinNum,HIGH);}int bedroomLightChangeStatus()
{//暂时不用,后面用着在完善}struct Devices bedroomLight = {.deviceName = "bedroomLight",.pinNum = 27,.deviceInit = bedroomLightInit,.open  = bedroomLightOpen,.close = bedroomLightClose,.changeStatus = bedroomLightChangeStatus,};struct Devices *addbedroomLightToDeviceLink(struct Devices *phead)
{if(phead == NULL){return &bedroomLight;}else{bedroomLight.next=phead;phead = &bedroomLight;return phead;}}

fire.c(火灾检测)

#include "controlDevice.h"int fireInit(int pinNum)
{pinMode(pinNum,INPUT);//设置引脚为输出模式}int fireStatusRead(int pinNum)
{return digitalRead(pinNum);}int fireChangeStatus()
{//暂时不用,后面用着在完善}struct Devices fire = {.deviceName = "fire",.pinNum = 25,.deviceInit = fireInit,.readStatus = fireStatusRead,.changeStatus = fireChangeStatus,};struct Devices *addFireToDeviceLink(struct Devices *phead)
{if(phead == NULL){return &fire;}else{fire.next=phead;phead = &fire;return phead;}}

beep.c(和火灾检测配合实现火灾报警的蜂鸣器)

#include "controlDevice.h"int beepInit(int pinNum)
{pinMode(pinNum,OUTPUT);//设置引脚为输出模式digitalWrite(pinNum,HIGH);}int beepOpen(int pinNum)
{digitalWrite(pinNum,LOW);}int beepClose(int pinNum)
{digitalWrite(pinNum,HIGH);}int beepChangeStatus()
{//暂时不用,后面用着在完善}struct Devices beep = {.deviceName = "beep",.pinNum = 24,.deviceInit = beepInit,.open = beepOpen,.close = beepClose,.changeStatus = beepChangeStatus,};struct Devices *addBeepToDeviceLink(struct Devices *phead)
{if(phead == NULL){return &beep;}else{beep.next=phead;phead = &beep;return phead;}}
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